Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_76_AP"

//76 "-350"   -34/-5  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.87
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,660,	87,14905,	35,29810,	0,59619
Armor=500,585,	73,11714,	29,23428,	0,46855	//          1700-51
Armor=1000,524,	62,9385,	25,18771,	0,37541
Armor=2000,429,	47,6309,	19,12618,	0,25235
Armor=4000,315,	30,3386,	12,6772,	0,13543

//             

DefaultStartSpeed=660	//        ()
MaxDistance=6000		// ,    
Mass=6.6				// 
Mkr=0.92				//  ,     Cx   M=1,        
Mmax=2.2				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.39				// -   (M = 1),        
Cx_1=0.65				// -   (M >= Mmax),        
R=0.038					// 
LiveTime=17				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 10		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 4.0	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_misc.txt",2,9,0.195
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt",2,0,0.207,2,4,0.211
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt",2,8,0.209

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_misc.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",2,15,0.207,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",-1,-1,0,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

//      PC 

Gage=76					//
DefaultBulletSpeed = 660.0		//       ()   
BulletSpeed = "F-34", 660.0	//      () 
BulletSpeed = "ZIS-5", 660.0	//      () 

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 